about project

 • Through collaborative and joint work within the scope of our project, information technologies will be utilized to facilitate more effective learning through group communication, and students will learn to interact effectively in groups using Web 2.0 tools. Students will gain confidence in their environment by recognizing their individual characteristics, develop empathy and observation skills, and understand the events and details around them. Thus, they will also gain the ability to beautify their surroundings and solve problems related to environmental pollution. The expected outcome of our project is the development of more environmentally conscious, respectful, and aware individuals, leading to a higher level of environmental awareness in future generations.


Expected Outcomes:

• Children learn that money is not just an object to be spent, but something that needs to be managed consciously. • Saving awareness is developed at an early age. • Problem-solving, creative thinking, and planning skills are supported through fun activities. • Through collaborative and teamwork within the scope of our project, learning will be much more effective through group communication using information technologies, and students will learn to interact in groups using Web 2.0 tools. Through our project, students will be able to recognize their own individual characteristics, gain confidence in their environment, develop empathy and observation skills, and understand what is happening around them and its details. Thus, they will also gain the ability to beautify their environment and solve problems related to environmental pollution. At the end of our project, it is expected that more environmentally conscious, respectful, and aware individuals will be raised, and thus future generations will have a higher level of environmental awareness.

DETAILS

What is Money?

• Initial Activity: A small brainstorming session is held with the children. The question "What is money and what is it used for?" is asked, and their ideas are gathered. • Historical Presentation: A short presentation is given about the history of money with fun visuals and videos. Old barter methods used instead of money are explained. • Creative Task: Each child draws and designs their own "imaginary money". These coins can be used in later activities.

Needs and Wants

• Educational Game: Children are shown pictures (e.g., water, toys, bread, chocolate) and asked to decide whether these are needs or wants. • Shopping List Game: An imaginary shopping list is made for a house or school. Children learn to prioritize their needs with a limited budget.

Making a Savings Box

• Craft Activity: Children make their own savings boxes using recyclable materials, and then paint and decorate them. • Goal Setting: Each child sets a goal for their savings box (e.g., buying a toy or a book).

Spending Plan

• Budget Game: Children are given fake money and asked to buy various items with it. However, they must stick to their budget. • Planning Task: They create a short plan of how they will spend their money for daily needs and wants.

Income and Expenses

• Income and Expense Table: Children are asked to fill out a simple table showing how they can see their allowance as income and their expenses as expenses. • Role-Playing Game: Children work as a team to create a family budget. For example, the question is asked, "The family wants to go to the movies but they also need to do grocery shopping. What do you think they should do?"

Financial Games

• Educational Games: Age-appropriate financial board games such as Monopoly Junior are played. • Problem Solving: Children develop their quick thinking skills by solving simple math problems related to money.

The Cycle of Money

• Story Writing: Children write a short story or create a picture storybook on the theme of "The Journey of a Coin." • Theatre Performance: In groups, they perform a play about the journey of money from production to banks, and from banks to...

Project End Activity

• Presentation: Children convey what they have learned to their families with a poster or slide presentation.

• Celebration and Certificates: At the end of the events, participating children receive certificates and small prizes (e.g., achievement medals or books).

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